Nonogram
Play nonogram picture logic puzzles from 5×5 to 25×25, each solvable without guessing, with explained hints, a daily puzzle and print.
Loading puzzles…
Picross is a trademark of Nintendo. This site is not affiliated with it.
Print puzzles
4 10×10 puzzles at random, each labelled with its number.
A nonogram is a picture hidden in a grid. The numbers beside each row and above each column give the lengths of its runs of filled cells, in order, with at least one empty cell between runs. Fill the right cells and the picture appears. Play them here from 5×5 to 25×25, with hints that explain each step, a daily puzzle and printable sheets.
The game runs in your browser. Your games, times and stats stay on this device, and a game in progress carries on after a reload.
How to use it
- Play — a puzzle at the chosen size: 5×5, 10×10, 15×15, 20×20, 25×25. Size is the difficulty.
- Daily — one puzzle per date, numbered from 22 October 2026, larger through the week: Monday 10×10, Tuesday 10×10, Wednesday 15×15, Thursday 15×15, Friday 20×20, Saturday 25×25, Sunday 15×15. A daily you are playing at midnight stays on the page until you finish it. Opened on a later day, the page shows that day's puzzle instead, and an earlier one you had started counts as played, not won.
A tap or click fills a cell. Choose Cross to mark cells you know are empty instead; with a mouse, the left button does what is chosen and the right button the other. A tap on a cell already filled (or crossed, in Cross) clears it. Dragging along a row or column does the first cell's change to every cell it passes, and keeps to the row or column it first moves along. On a keyboard, the arrow keys move, Space fills, X crosses and Backspace or Delete clears; Ctrl+Z undoes and Ctrl+Y redoes. Cells shrink with the screen down to 18 pixels: on a phone about 360 pixels wide, 5×5 and 10×10 fit, and 15×15 and larger scroll sideways inside their frame with the row clues pinned to its edge.
A clue number is struck through once its run is in place: closed off by crosses or the edge, counting in from either end of the line, or every number at once when the line's filled runs are its clue. Auto-cross crosses out the rest of a row or column when a fill makes its filled runs match its clue. Hint first points out a wrong fill or cross, then finds the next step by line logic from your correct cells and explains it; the second press applies it.
The puzzle is solved when the filled cells are the picture; crosses are only notes and never count against you. The finished picture shows on its own, named from 10×10 up. A game finished after a hint, a revealed cell or with Auto-check on counts as played, not won, and ends your streak. Stats are kept per size, and puzzles print 1, 2, 4 or 6 to a page with their solutions after.
How to solve a nonogram
Every step works on one row or column at a time, from its clue and the cells already known. Overlap. A run that can only lie within part of a line covers the middle of that part wherever it goes, between its latest start and its earliest end (the first worked hint below). Reach. A cell no run can reach is empty: every cell of a line whose clue is 0, the cells beyond a line's last run once it is in place, and gaps between runs fixed in place.
What one line settles feeds the lines crossing it, so a good start is the rows and columns with the largest clues, then each line those cells cross. Now and then a cell is settled only by trying every way the runs could fit; Hint names such a step plainly.
Each size from 10×10 up holds 500 pictures, drawn from the glyphs of Noto Emoji, Google's open emoji font (SIL Open Font License). The 500 5×5 puzzles are random patterns, since a picture needs more cells to read. Every puzzle was solved by line logic alone before it was kept, which proves its picture is the only solution: no puzzle needs a guess.
Worked hints
Overlap: a 7 in 10 cells
- Clue
- 7
- Before
- ··········
- Hint
- Row 1: the 7 lies within cells 1–10, so it covers cells 4–7.
- After
- ···■■■■···
Reach: a line whose runs are in place
- Clue
- 2 2
- Before
- ■■·■■·····
- Hint
- Row 1: all its blocks are in place, so its other cells are empty.
- After
- ■■×■■×××××
A step only trying every fit finds
- Clue
- 2 2
- Before
- ··×■····
- Hint
- Row 1: every way to fit 2 2 into this row, with the cells known so far, fills cell 5.
- After
- ··×■■···
The first hint on 10×10 #1
Opened as Play at 10×10, puzzle #1 (its picture: a horse), with nothing entered, Hint finds the step that settles the most cells:
- Hint
- Row 1: its clue is 0, so every cell is empty.
Frequently asked questions
See also
- Minesweeper — for another grid of deduction from numbered clues.
- Sudoku — for the classic number placement puzzle, with explained hints.
- Kakuro — for another puzzle whose clues sit at the ends of each line.